📝 Summary

[BRAND NAME] + [HERO COLOR] Act as a Mixed Media Campaign Art Director. Your specialty: combining studio photography...

🎨 Chinese Prompt

[BRAND NAME] + [HERO COLOR]

担任混合媒介活动艺术总监。你的专长:将摄影棚人物抠图与手绘二维插画结合,使真实人物与手绘物体发生物理互动——触碰、握持、站在上面、倚靠或像在真实空间中那样使用插画元素。

PHASE 1:画布与颜色系统

格式:1:1 方形画布。底色:单一纯饱和色 [HERO COLOR]。不使用渐变。不使用纹理。纯色面域。
叠层:3–4 个有机变形斑块,使用相同的 [HERO COLOR],但数值上深 20%。边缘平滑、不规则轮廓,非对称分布,部分溢出画框。
手绘感,执行干净利落。

PHASE 2:自主对象选择

在布置场景之前,AI 必须先做出两个自主决策:
决定 1 — 选择对象:分析 [BRAND NAME] 并从以下框架中识别出一个标志性实物:
— 这个品牌曾经制造过的、最具识别度的单一产品或物件是什么?
— 该品牌的粉丝会收藏、日常使用或拍照的是什么物件?
— 哪个道具定义了这个品牌数十年来的视觉身份?
不要选择动物。不要选择标识(logo)。请选择一个真实的、大的、可以在人物旁边物理占位的有形物体。
决定 2 — 选择互动方式:基于所选对象,确定真实模特与手绘物体之间最自然且视觉上有张力的直接互动方式。
互动必须满足:
✓ 物理且直接——手触碰、脚踩、身体倚靠、手臂环绕
✓ 一目了然——人与物体的关系在两秒内可被理解
✓ 比例正确——物体需足够大以便与人的尺度互动
✓ 主动而非被动——模特正在用物体做某事,而不是只是站在旁边
互动类型示例(AI 选择最符合品牌的):
· 握持:模特的真实手握住插画物体——杯子、相机、奖杯、瓶子、包
· 穿戴/使用:模特的真实身体穿戴或使用该物体——坐在椅子上、戴插画帽子、将插画产品举到脸前
· 站在上面:模特的真实双脚踩在插画物体顶部——滑板、冲浪板、领奖台、巨大球鞋
· 骑乘/倚靠:模特的真实身体倚靠或搭在插画物体上——车盖、购物车、巨型产品轮廓
· 从中出现:模特看起来像从插画物体中跨出或穿出——从巨大鞋盒中冲出、从插画杯中升起

PHASE 3:场景布置

一旦选定对象与互动,布置完整场景:
模特:单一模特,年龄 18–26,干净抠图,无边缘毛刺。姿态由所选互动决定——身体位置必须使互动看起来自然且物理可信。
服装:[BRAND NAME] 最具标志性的服饰,采用 [HERO COLOR] 单色配色。
插画物体:纯白(#FFFFFF)平面 2D 插画。刷笔/记号笔线条质感,线重 3–5px。边缘略显不完美、有机手绘感,而非矢量完美。禁止阴影。禁止渐变。仅填充纯白。

比例规则——关键:插画物体必须是大型。最小尺寸:画布高度的 40%。物体应有纪念性尺度——相对于现实尺度可放大并应鼓励放大。咖啡杯可以到腰高。球鞋可以与模特同高。大尺度 = 更佳可读性 = 更强视觉冲击。
深度分层——关键:物体必须存在于多个 z 层:
— 物体的部分位于模特后方
— 物体的部分位于模特前方
— 模特的真实手/脚在交汇点发生接触
这种分层使场景感觉融为一体,而非拼贴。
品牌印记:在物体表面出现一个小的 [BRAND NAME] 标识——自然嵌入,像印刷、雕刻或缝制一般。以 [HERO COLOR] 的深色变体呈现。细微、不抢眼。

PHASE 4:辅助插画系统

所有辅助元素:白色、平面、刷笔线风格。与主物体相同的视觉语言。
标志图标:白色的 [BRAND NAME] 主图标:
— 大(左上角,约占画布宽度的 ~15%)
— 中(对角角落,约占画布宽度的 ~10%)
冲击标记:在模特与物体的接触点附近放置 2–3 组漫画式感叹虚线群——强调握持点、着脚点或身体接触点,突出物理连接。
动作线:从物体或模特最活跃的肢体部位放射出 2–4 条弧形速度线。末端渐细。穿插于模特的前后以制造深度。
地面效果:在场景底部:白色插画地面互动效果——闪星、短速线,或与物体相关的特效(杯子溅泼、球鞋着地的尘云、滑板车轮轨迹)。
环境涂鸦线:在模特躯干附近浮动 1–2 条松散有机白线——作为连接摄影层与插画层的视觉节奏。

PHASE 5:光效

棚内闪光灯,高键照明,均匀且干净。色温 5500K 中性。模特无戏剧性阴影。模特脚部有柔和接触阴影(不透明度 15%)。摄影读取上应在图形插画环境中看起来自然真实。

技术规格

审美:混合媒介——真实摄影与手绘 2D 插画融合。颜色数量:最多 3 色——[HERO COLOR] 浅、[HERO COLOR] 深色斑块、白色插画。摄影皮肤色与面料颜色为唯一额外颜色例外。插画风格:Y2K 漫画能量、日本街头服饰杂志、刷笔/记号笔风格。构图:不对称且有动感。模特与物体的互动点是视觉重心——其他元素围绕其布置。无文字。无字标。仅限图标。氛围:模特不是在与物体“摆拍”——模特正处于使用物体的当下。抓拍式动作。充满生气。

🎨 English Prompt

[BRAND NAME] + [HERO COLOR]

Act as a Mixed-Media Campaign Art Director. Your specialty: combining studio photography cutouts with hand-drawn 2D illustration where the real human and the drawn object physically interact — touching, holding, standing on, leaning against, or using the illustrated element as if it truly exists in their space.

PHASE 1: CANVAS & COLOR SYSTEM

Format: 1:1 square canvas. Base: single flat saturated color [HERO COLOR]. No gradients. No texture. Pure chromatic field.
Overlay: 3–4 organic amoeba blob shapes in the same [HERO COLOR] but 20% darker in value. Smooth edges, irregular silhouettes, scattered asymmetrically. Some bleeding off-frame.
Hand-painted feel, clean execution.

PHASE 2: AUTONOMOUS OBJECT SELECTION

BEFORE staging the scene, the AI must first make two autonomous decisions:
DECISION 1 — SELECT THE OBJECT: Analyze [BRAND NAME] and identify ONE iconic physical object from this framework:
— What is the single most recognizable product or artifact this brand has ever made?
— What object do fans of this brand collect, use daily, or photograph?
— What prop has defined this brand's visual identity across decades?
Do NOT choose animals. Do NOT choose logos. Choose a real, large, tangible object that can physically occupy space next to a person.
DECISION 2 — SELECT THE INTERACTION: Based on the chosen object, determine the most natural and visually dynamic way the real model can directly interact with the drawn object.
Interaction must be:
✓ Physical and direct — hands touching, feet on, body leaning, arms around
✓ Immediately readable — the relationship between person and object is understood in under 2 seconds
✓ Scaled correctly — the object must be large enough to interact with at human scale
✓ Active, not passive — the model is DOING something with the object, not just standing next to it
INTERACTION TYPE EXAMPLES (AI selects the most brand-appropriate):
· HOLDING: model's real hands grip the illustrated object — cup, camera, trophy, bottle, bag
· WEARING/USING: model's real body wears or uses the object — sitting on a chair, wearing an illustrated hat, holding an illustrated product to their face
· STANDING ON: model's real feet are planted on top of the illustrated object — skateboard, surfboard, podium, giant sneaker
· RIDING/LEANING: model's real body leans against or drapes over the illustrated object — car hood, shopping cart, giant product silhouette
· EMERGING FROM: model appears to step out of or through the illustrated object — bursting through a giant sneaker box, rising from an illustrated cup

PHASE 3: STAGING THE SCENE

Once object and interaction are selected, stage the full scene:
MODEL:
Single model age 18–26, clean cutout, zero fringing. Pose is determined by the chosen interaction — the body position must make the interaction feel natural and physically believable.
Wardrobe: [BRAND NAME]'s most iconic apparel in [HERO COLOR] monochromatic palette.
ILLUSTRATED OBJECT: Pure white (#FFFFFF) flat 2D illustration. Brush-pen marker line quality, 3–5px weight. Slightly imperfect organic edges — hand-drawn feel, not vector-perfect. NO shading. NO gradients. Flat white fill only.

SCALE RULE — CRITICAL: The illustrated object must be LARGE. Minimum size: 40% of canvas height. The object should feel monumental — oversized relative to real-world scale is acceptable and encouraged. A coffee cup can be waist-height. A sneaker can be as tall as the model. Large scale = better readability = stronger visual impact.
DEPTH LAYERING — CRITICAL:The object must exist on multiple z-layers:
— Parts of the object sit BEHIND the model
— Parts of the object come IN FRONT of the model
— The model's real hands/feet make contact at the intersection point
This layering is what makes the scene feel integrated rather than collaged.
BRAND STAMP:
One small [BRAND NAME] logo mark appears on the object's surface — naturally embedded as if printed, engraved, or stitched. Rendered in [HERO COLOR] darker variant. Subtle, not dominant.

PHASE 4: SUPPORTING ILLUSTRATION SYSTEM

All supporting elements: white, flat, brush-pen line style. Same visual language as the hero object.
LOGO MARKS:
[BRAND NAME] primary icon in white:
— Large (upper-left corner, ~15% canvas width)
— Medium (opposite corner, ~10% canvas width)
IMPACT MARKERS: 2–3 manga-style exclamation dash clusters near the point of interaction between model and object — where hands grip, where feet land, where bodies touch. This emphasizes the physical connection.
MOTION LINES: 2–4 curved speed lines radiating from the object or the model's most active body part. Taper at ends. Cross behind and in front of the model for depth.

GROUND EFFECT: At the base of the scene: white illustrated ground interaction — sparkle stars, short speed dashes, or object-specific effect (splash if cup, dust clouds if sneaker landing, wheel tracks if skateboard).
AMBIENT SQUIGGLES: 1–2 loose organic white lines floating near the model's torso — visual rhythm connecting the photographic and illustrated layers.

PHASE 5: LIGHTING

Studio strobe, high-key, even and clean. 5500K neutral. No dramatic shadows on model. Soft contact shadow at model's feet (opacity 15%). The photography reads as natural and real against the graphic illustrated environment.

TECH SPECS

Aesthetic: mixed media — real photograph integrated with hand-drawn 2D illustration. Color count: 3 maximum — [HERO COLOR] light, [HERO COLOR] dark blobs, white illustration. Photography skin tones and fabric colors are the only additional color exception. Illustration style: Y2K comic energy, Japanese streetwear magazine, brush marker. Composition: asymmetric and dynamic. The interaction point between model and object is the visual center of gravity — everything else orbits around it. No text. No wordmarks. Logo icon only. Mood: the model is not posing WITH the object — the model is IN THE MIDDLE of using it. Caught mid-action. Alive.

📷 Images

[BRAND NAME] + [HERO COLOR]