#1329"title": "Hyper real street portrait: real person hugging a c...
2026-01-15 X / Saman | AI
📝 内容摘要
{ "title": "Hyper real street portrait: real person hugging a clearly CARTOONY version of themselves", "inputs": { "u...
🎨 中文提示词
{
"title": "超写实街头肖像:真实人物拥抱明显卡通化的自己",
"inputs": {
"user_photo": "REPLACE_WITH_USER_FACE_PHOTO_URL_OR_IMAGE_ID",
"style_reference_image": "REPLACE_WITH_CARTOON_STYLE_REFERENCE_URL_OR_IMAGE_ID"
},
"prompt": "在自然光的黄金时刻(自然光、城市散景、浅景深)的真实城市街道环境中创建一个酷炫的、超写实的街头风格肖像。使用提供的用户照片(USER PHOTO)仅用于保留该人物的身份以生成写实角色。\n\n关键目标:真实与卡通之间的差异必须非常明显。\n\n场景与构图:\n- 垂直肖像,建议至腰部以上,居中。\n- 后方为人物的写实、超写实版本。\n- 前方:人物的卡通版本,采用高级的3D动画风格,与风格参考图像(STYLE REFERENCE IMAGE)高度契合。\n- 写实人物从后方拥抱卡通形象:一只手臂温柔环绕卡通的颈部/上胸部以示友好拥抱(非掐脖),另一只手轻放在卡通的肩膀上。\n- 两人都温暖地微笑并直视镜头。\n\n写实人物要求:\n- 100% 真实人类:可见皮肤毛孔、自然瑕疵、真实发丝、真实织物纹理。\n- 真实的街头服装,与卡通的颜色互相补充。\n\n卡通版本要求(务必更卡通化):\n- 必须看起来像风格化的动画角色,而非写实。\n- 夸张的比例:头部略大、眼睛更大且富有表现力、鼻子/嘴巴简化、面部平面更柔和。\n- 皮肤光滑且无毛孔、无真实世界的微观纹理。\n- 风格化的头发:干净的成簇卷发/发束,具有动画化的体积(非单独的写实发丝)。\n- 使用卡通式的材质响应:柔和高光、干净的阴影、细微的次表面发光、边缘清晰。\n- 保持与用户的明显相似性(整体面部轮廓线索),但不要使其看起来写实。\n- 服装与配饰应紧随风格参考图像的氛围(波西米亚/拼布风街头服饰、分层手工细节、俏皮色彩),并表现为明显的动画化面料细节。\n\n光照与相机:\n- 写实角色采用自然的黄金时刻光照和真实阴影。\n- 卡通角色使用与场景匹配的光照,但用风格化着色呈现(动画感)。\n- 50mm 镜头效果,f/1.8,电影级,两个面部都保持清晰对焦。\n\n注意事项:\n- 两个角色必须在同一画面内,并在渲染风格上明显不同。\n- 卡通绝对不能看起来写实。",
"negative_prompt": "卡通看起来写实,卡通皮肤有毛孔,卡通发丝写实,令人不安的恐怖谷,两个角色相同渲染风格,低质量,模糊,噪点,多余手指,畸形手,重复肢体,激烈掐脖,暴力,瘀伤,血,文字,水印,标志,说明文字,画框,严重伪影",
"params": {
"aspect_ratio": "4:5",
"quality": "ultra",
"stylization_strength": 0.85,
"identity_preservation_strength": 0.9,
"reference_strength": 0.9,
"depth_of_field": "strong",
"seed": 12345
},
"tuning_tips": [
"如果你的卡通仍然看起来太写实:将 stylization_strength 提高到 0.95,并增加更多诸如“夸张比例、大眼睛、光滑皮肤、卡通着色”的短语。",
"如果卡通不再像你:将真实人物保持锁定到你的用户照片(保持 identity_preservation_strength 高),但对卡通更多依赖风格参考图像并减少任何面部细节写实提示(从卡通部分移除诸如“高度细节化皮肤”之类的词)。",
"如果你的工具支持对每个主体单独控制:对写实主体设定高身份保留,对卡通设定中等身份保留,对卡通设定高风格优先级。"
]
}
🎨 英文提示词
{
"title": "Hyper-real street portrait: real person hugging a clearly CARTOONY version of themselves",
"inputs": {
"user_photo": "REPLACE_WITH_USER_FACE_PHOTO_URL_OR_IMAGE_ID",
"style_reference_image": "REPLACE_WITH_CARTOON_STYLE_REFERENCE_URL_OR_IMAGE_ID"
},
"prompt": "Create a cool, hyper-real, street-style portrait in a real urban street environment at golden hour (natural light, city bokeh, shallow depth of field). Use the provided USER PHOTO to preserve the person’s identity ONLY for the photoreal character.\n\nKEY GOAL: The difference between REAL and CARTOON must be very obvious.\n\nScene & composition:\n- Vertical portrait, waist-up preferred, centered.\n- A photoreal, hyper-real version of the person stands behind.\n- In front: the person’s CARTOON VERSION in a premium 3D animated style strongly matching the STYLE REFERENCE IMAGE.\n- The photoreal person hugs the cartoon from behind: one arm gently around the cartoon’s neck/upper chest in a friendly embrace (not choking), the other hand lightly resting on the cartoon’s shoulder.\n- Both smiling warmly and looking directly into the camera.\n\nPhotoreal person requirements:\n- 100% realistic human: visible skin pores, natural imperfections, realistic hair strands, authentic fabric weave.\n- Realistic streetwear outfit that complements the cartoon’s colors.\n\nCartoon version requirements (MAKE IT MORE CARTOONY):\n- Must look like a stylized animated character, NOT realistic.\n- Exaggerated proportions: slightly larger head, bigger expressive eyes, simplified nose/mouth, softer facial planes.\n- Smooth skin with NO pores, NO real-world micro-textures.\n- Stylized hair: clean clumped curls/strands with animated volume (not individual photoreal strands).\n- Use toon-like material response: soft highlights, clean shading, subtle subsurface glow, crisp edges.\n- Keep clear resemblance to the user (overall face shape cues), but do NOT make it realistic.\n- Outfit & accessories should follow the STYLE REFERENCE IMAGE vibe closely (boho/patchwork streetwear, layered handcrafted details, playful colors) with clearly animated fabric detail.\n\nLighting & camera:\n- Photoreal character uses natural golden-hour lighting with realistic shadows.\n- Cartoon character uses matching scene lighting BUT rendered with stylized shading (animated look).\n- 50mm lens look, f/1.8, cinematic grade, sharp focus on both faces.\n\nImportant:\n- Both characters must be in the same frame and clearly different in rendering style.\n- The cartoon must NEVER look photoreal.",
"negative_prompt": "cartoon looks realistic, pores on cartoon skin, photoreal cartoon hair, uncanny valley, same rendering style for both, low quality, blur, noise, extra fingers, deformed hands, duplicated limbs, aggressive choking, violence, bruises, blood, text, watermark, logo, caption, frame, heavy artifacts",
"params": {
"aspect_ratio": "4:5",
"quality": "ultra",
"stylization_strength": 0.85,
"identity_preservation_strength": 0.9,
"reference_strength": 0.9,
"depth_of_field": "strong",
"seed": 12345
},
"tuning_tips": [
"If your cartoon still looks too real: increase stylization_strength to 0.95 and add more 'exaggerated proportions, big eyes, smooth skin, toon shading' phrases.",
"If the cartoon stops resembling you: keep the REAL person locked to your user_photo (identity_preservation_strength high), but for the cartoon rely more on the style_reference_image and reduce any face-detail realism cues (remove words like 'highly detailed skin' from cartoon section).",
"If your tool supports separate controls per subject: set HIGH identity for photoreal, MEDIUM identity for cartoon, HIGH style for cartoon."
]
}
📷 图片
