📝 内容摘要

{ "renderEngine": "Blender Cycles / Unreal Engine 5 Lumen", "baseStyle": "Stylized 3D CGI character — Pixar meets hig...

🎨 中文提示词

{
"渲染引擎": "Blender Cycles / Unreal Engine 5 Lumen",
"基础风格": "风格化的3D CGI角色 — 皮克斯风格与高级时尚编辑风格的结合",
"比例": "头部略微放大(1.3倍),躯干紧凑,面部特征简化,夸张的粗壮脚/鞋",
"皮肤着色器": "次表面散射,基于物理的粗糙度,无毛孔,平滑的卡通风格表面",
"服装物理": "Marvelous Designer 模拟烘焙,皱褶贴图,针对面料的专用材质着色器",
"毛发技术": "用于仿毛皮件的 XGen 或 Ornatrix 体积毛发,带物理模拟",
"分辨率": "最低 8192x8192 像素,300 DPI",
"背景风格": "纯色平面,无渐变,无纹理 — 影棚无缝背景",
"灯光设置": "三点影棚照明:主光(前上方45°),补光(对侧柔光),轮廓光(后方勾勒边缘)",
"相机镜头": "等效35–50mm,轻微暗角,无鱼眼",
"后期处理": "边缘轻微色差,轻度胶片颗粒 2%,轻微调色"
}

🎨 英文提示词

{
"renderEngine": "Blender Cycles / Unreal Engine 5 Lumen",
"baseStyle": "Stylized 3D CGI character — Pixar meets high-fashion editorial",
"proportions": "Slightly enlarged head (1.3x natural), compact torso, simplified facial features, exaggerated chunky feet/shoes",
"skinShader": "Subsurface scattering with physically-based roughness, no pores, smooth cartoon-like finish",
"clothingPhysics": "Marvelous Designer simulation baked in, wrinkle maps, fabric-specific material shaders",
"furTech": "XGen or Ornatrix volumetric fur for faux-fur pieces, physics-simulated",
"resolution": "8192x8192px minimum, 300DPI",
"backgroundStyle": "Solid flat color, no gradient, no texture — studio seamless backdrop",
"lightingRig": "Three-point studio: key (45° front-top), fill (opposite side soft), rim (back edge definition)",
"cameraLens": "35-50mm equivalent, slight vignette, no fisheye",
"postProcessing": "Subtle chromatic aberration on edges, mild film grain 2%, slight color grade"
}

📷 图片

"renderEngine": "Blender Cycles / Unreal Engine 5 Lumen","renderEngine": "Blender Cycles / Unreal Engine 5 Lumen",